On my Visual Studio 11 Beta on Windows 8 Consumer Preview machine at work, I get a bit further, the Graphics Debugger HUD displays correctly, but any attempt at getting a capture (Print Screen in the app, or the toolbar button) simply results in a message (in the Output log and a yellow bar at the top of the opened. With Developer Preview versions of Visual Studio, and on Windows 7, any attempt to launch applications under the Graphics Debugger (Alt-F5) crash on D3D11CreateDeviceAndSwapChain(), even if they work fine. ![]() ![]() I was super happy when the "Graphics Debugger" feature was announced for Visual Studio 11, I immediately attempted to get it working on various projects I had, unfortunately I've only managed to get it working for Windows 8 Metro applications! Specifically the C++ Metro project templates run and capture all expected information correctly.
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